%%%%%%%%%% 
%%%%%%%%%% template-for-new-tool-bar.cpp.txt
%%%%%%%%%%
%%%%%%%%%% author: Martin Ltzsch
%%%%%%%%%% 
%%%%%%%%%% This is a template for creating a new tool bar implementation file.
%%%%%%%%%% Please process "template-for-new-tool-bar.h.txt" before this one.
%%%%%%%%%% 
%%%%%%%%%% Step9: copy this template file to e.g. FooBlaToolBar.cpp
%%%%%%%%%% 
%%%%%%%%%% Step10: Replace all occurences of "" by e.g. "FooBla"
%%%%%%%%%%
/**
* @file $$$$ToolBar.cpp
* 
* Implementation class C$$$$ToolBar.
*
%%%%%%%%%%
%%%%%%%%%% Step11: Add the author(s) of this tool bar here again.
%%%%%%%%%%
* @author Donald Duck
*/

#include "StdAfx.h"
#include "$$$$ToolBar.h"

IMPLEMENT_DYNAMIC( C$$$$ToolBar, CToolBarEx )


C$$$$ToolBar::C$$$$ToolBar()
{
}

void C$$$$ToolBar::Init()
{
//  static TBBUTTONEX tbButtons[] =
//  {
//    { {  0, IDC_..,  TBSTATE_ENABLED, TBSTYLE_BUTTON , 0, 0 }, true },
//  };
  
//  SetBitmaps( IDB_.., IDB_.._COLD);
//  SetButtons( sizeof( tbButtons ) / sizeof( tbButtons[ 0 ] ), tbButtons);
}

bool C$$$$ToolBar::HasButtonText( UINT nID )
{
  switch(nID)
  {
  default:
    return false;
  }
}

bool C$$$$ToolBar::handleCommand(UINT command)
{
  switch(command)
  {
  default:
    return false;
  }
}

void C$$$$ToolBar::updateUI(CCmdUI* pCmdUI)
{
  switch(pCmdUI->m_nID )
  {
  default: 
    return;
  }
}


/*
 * Change log :
 * 
%%%%%%%%%% 
%%%%%%%%%% Step12: Remove the "_" characters from the next line. 
%%%%%%%%%% 
 * $_Log_$
 */

%%%%%%%%%% 
%%%%%%%%%% Step13: Remove all lines starting with "%%%%%%%%%%",  
%%%%%%%%%%         add the .h and .cpp file to the project
%%%%%%%%%%
%%%%%%%%%%         Finished !
%%%%%%%%%%

